A quick post with some portraits I’ve recently done for testing some different techniques.
In 2014 I started studying at the Open College of the Arts (distance learning) for a painting degree
I’ve talked before about working on a prototype in Unity and now we’re finally getting back at working on it, I can’t give much details right now, but I only wanted to show some of the tools I’ve been developing for it.
A selection of low poly game environment props for a project that ended up being cancelled.
Continuing my head studies…
I’m back to drawing to understand more about the basic forms, the head planes, proportions and general anatomy.
I’m trying to develop my own games (for fun and experience) so I decided to participate on One Game a Month and for the month of January I worked on this little game using Unity 4.3 new 2D tools.
Short movie produced on behalf of “Casa Hope” (a brazilian institution that helps children in cancer treatment) by my friend Alex Simões where I modelled and rigged the main character called “Carlinhos”.
This is a project I had started working to improve my portfolio and try some techniques, so I want to show a little bit of the creation process and what I learned with him.
These are some old sketches and work I’ve done in the past that didn’t pass the quality control to go to the new portfolio, they’re too old or I just don’t have the original files to make a better(or bigger) render.
My name is André Victor Geuer Castel, 30 years old, living in Ely (Cambridgeshire, UK) and working right now as a Technical Artist at Inertia Game Studios. I mostly work with art for games and animations, but I love working on some small games, apps and prototypes on my own.
-High and Low poly modelling
-Humanoid and complex rigging
Some of the softwares I’m most familiar with:
-Autodesk 3ds Max
…and some I’m getting used to:
-Substance Painter / Designer
-Unreal Engine 4
My first experience creating the whole game by myself in Unity3D.
-Just Escape (2014) – Inertia Games Studio
Mobile game, I modelled the scenes and some assets. Did some programming as well (ActionScript / Haxe).
-Escape from Darkmoor Manor (2013) – Inertia Games Studio
Assets, 3D pre rendered scenes and videos.
-Margrave: The Blacksmith’s Daughter (2012) – Inertia Games Studio
Assets, 3D pre rendered scenes, animations, videos and special effects.
Animations for museus and exhibitions in Brazil – by Archimidia
I worked in all the process of the animations, but was in charge of characters, working mostly as a Character TD.